【小沐学QT】QT学习之OpenGL开发笔记
时间:2024-04-28 07:05:36 来源:网络cs 作者:付梓 栏目:物流仓储 阅读:
文章目录
1、简介2、Qt + QOpenGLWidget + gl函数3、Qt + QOpenGLWidget + qt函数4、Qt + QOpenGLWindow5、Qt + glut6、Qt + glfw结语
1、简介
Qt提供了与OpenGL实现集成的支持,使开发人员有机会在更传统的用户界面的同时显示硬件加速的3D图形。
Qt有两种主要的UI开发方法:QtQuick和QtWidgets。它们的存在是为了支持不同类型的用户界面,并建立在针对每种类型进行了优化的独立图形引擎上。
可以将在OpenGL图形API中编写的代码与Qt中的这两种用户界面类型结合起来。当应用程序有自己的OpenGL相关代码时,或者当它与基于OpenGL的第三方渲染器集成时,这可能很有用。
Qt OpenGL模块包含方便类,使这种类型的集成更容易、更快。
QOpenGLWidget提供了三个方便的虚拟函数,您可以在子类中重新实现这些函数来执行典型的OpenGL任务:
paintGL()-渲染OpenGL场景。每当需要更新小部件时调用。resizeGL()-设置OpenGL视口、投影等。每当小部件被调整大小时(以及当它第一次显示时,因为所有新创建的小部件都会自动获得调整大小事件),都会调用它。initializeGL()-设置OpenGL资源和状态。在第一次调用resizeGL()或paintGL()之前调用一次。最简单的QOpenGLWidget子类可能如下所示:
class MyGLWidget : public QOpenGLWidget{public: MyGLWidget(QWidget *parent) : QOpenGLWidget(parent) { }protected: void initializeGL() override { // Set up the rendering context, load shaders and other resources, etc.: QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); f->glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ... } void resizeGL(int w, int h) override { // Update projection matrix and other size related settings: m_projection.setToIdentity(); m_projection.perspective(45.0f, w / float(h), 0.01f, 100.0f); ... } void paintGL() override { // Draw the scene: QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); f->glClear(GL_COLOR_BUFFER_BIT); ... }};
或者,可以通过从QOpenGLFunctions派生来避免每个OpenGL调用的前缀:
class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions{ ... void initializeGL() override { initializeOpenGLFunctions(); glClearColor(...); ... } ...};
2、Qt + QOpenGLWidget + gl函数
untitled4.proQT += core guigreaterThan(QT_MAJOR_VERSION, 4): QT += widgetsCONFIG += c++11DEFINES += QT_DEPRECATED_WARNINGSSOURCES += \ main.cpp \ qopenglwidgettest.cppHEADERS += \ qopenglwidgettest.hFORMS += \ qopenglwidgettest.ui# Default rules for deployment.qnx: target.path = /tmp/$${TARGET}/binelse: unix:!android: target.path = /opt/$${TARGET}/bin!isEmpty(target.path): INSTALLS += targetRESOURCES += \ res.qrc
main.cpp #include "qopenglwidgettest.h"#include <QApplication>int main(int argc, char *argv[]){ QApplication a(argc, argv); QOpenGLWidgetTest w; w.show(); return a.exec();}
qopenglwidgettest.h #ifndef QOPENGLWIDGETTEST_H#define QOPENGLWIDGETTEST_H#include <QOpenGLWidget>#include <QOpenGLFunctions_3_3_Core>#include <QOpenGLShaderProgram>QT_BEGIN_NAMESPACEnamespace Ui { class QOpenGLWidgetTest; }QT_END_NAMESPACEclass QOpenGLWidgetTest : public QOpenGLWidget , protected /*QOpenGLExtraFunctions*/QOpenGLFunctions_3_3_Core{ Q_OBJECTpublic: QOpenGLWidgetTest(QWidget *parent = nullptr); ~QOpenGLWidgetTest();protected: virtual void initializeGL(); virtual void resizeGL(int w, int h); virtual void paintGL();private: Ui::QOpenGLWidgetTest *ui; QOpenGLShaderProgram shaderProgram;};#endif // QOPENGLWIDGETTEST_H
qopenglwidgettest.cpp #include "qopenglwidgettest.h"#include "ui_qopenglwidgettest.h"static GLuint VBO, VAO, EBO;QOpenGLWidgetTest::QOpenGLWidgetTest(QWidget *parent) : QOpenGLWidget(parent) , ui(new Ui::QOpenGLWidgetTest){ ui->setupUi(this);}QOpenGLWidgetTest::~QOpenGLWidgetTest(){ delete ui; glDeleteVertexArrays(1, &VAO); glDeleteBuffers(1, &VBO); glDeleteBuffers(1, &EBO);}void QOpenGLWidgetTest::initializeGL(){ this->initializeOpenGLFunctions(); bool success = shaderProgram.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/new/prefix1/triangle.vert"); if (!success) { qDebug() << "shaderProgram addShaderFromSourceFile failed!" << shaderProgram.log(); return; } success = shaderProgram.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/new/prefix1/triangle.frag"); if (!success) { qDebug() << "shaderProgram addShaderFromSourceFile failed!" << shaderProgram.log(); return; } success = shaderProgram.link(); if(!success) { qDebug() << "shaderProgram link failed!" << shaderProgram.log(); } //VAO,VBO数据部分 float vertices[] = { 0.5f, 0.5f, 0.0f, // top right 0.5f, -0.5f, 0.0f, // bottom right -0.5f, -0.5f, 0.0f, // bottom left -0.5f, 0.5f, 0.0f // top left }; unsigned int indices[] = { // note that we start from 0! 0, 1, 3, // first Triangle 1, 2, 3 // second Triangle }; glGenVertexArrays(1, &VAO); glGenBuffers(1, &VBO); glGenBuffers(1, &EBO); // bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s). glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); //顶点数据复制到缓冲 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (void*)0);//告诉程序如何解析顶点数据 glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0);//取消VBO的绑定, glVertexAttribPointer已经把顶点属性关联到顶点缓冲对象了// remember: do NOT unbind the EBO while a VAO is active as the bound element buffer object IS stored in the VAO; keep the EBO bound.// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);// You can unbind the VAO afterwards so other VAO calls won't accidentally modify this VAO, but this rarely happens. Modifying other// VAOs requires a call to glBindVertexArray anyways so we generally don't unbind VAOs (nor VBOs) when it's not directly necessary. glBindVertexArray(0); //取消VAO绑定}void QOpenGLWidgetTest::resizeGL(int w, int h){ glViewport(0, 0, w, h);}void QOpenGLWidgetTest::paintGL(){ glClearColor(0.5f, 0.5f, 0.5f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); shaderProgram.bind(); glBindVertexArray(VAO); // glDrawArrays(GL_TRIANGLES, 0, 6); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); shaderProgram.release();}
triangle.vert #version 330 corelayout(location = 0) in vec3 aPos;void main(){ gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0f);}
triangle.frag #version 330 coreout vec4 FragColor;void main(){ FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);}
运行如下:
3、Qt + QOpenGLWidget + qt函数
qtfunctionwidget.h#ifndef QTFUNCTIONWIDGET_H#define QTFUNCTIONWIDGET_H#include <QOpenGLWidget>#include <QOpenGLShader>#include <QOpenGLShaderProgram>#include <QDebug>#include <QOpenGLFunctions>#include <QOpenGLVertexArrayObject>#include <QOpenGLBuffer>class QtFunctionWidget : public QOpenGLWidget, protected QOpenGLFunctions{public: QtFunctionWidget(QWidget *parent = nullptr); ~QtFunctionWidget() Q_DECL_OVERRIDE;protected: virtual void initializeGL() Q_DECL_OVERRIDE; virtual void resizeGL(int w, int h) Q_DECL_OVERRIDE; virtual void paintGL() Q_DECL_OVERRIDE;private: QOpenGLShaderProgram shaderProgram; QOpenGLBuffer vbo, ebo; QOpenGLVertexArrayObject vao;};#endif // QTFUNCTIONWIDGET_H
qtfunctionwidget.cpp #include "QtFunctionWidget.h"#include <QFile>QtFunctionWidget::QtFunctionWidget(QWidget *parent) : QOpenGLWidget (parent), vbo(QOpenGLBuffer::VertexBuffer), ebo(QOpenGLBuffer::IndexBuffer){}QtFunctionWidget::~QtFunctionWidget(){ makeCurrent(); vbo.destroy(); ebo.destroy(); vao.destroy(); doneCurrent();}void QtFunctionWidget::initializeGL(){ this->initializeOpenGLFunctions(); bool success = shaderProgram.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/new/prefix1/triangle.vert"); if (!success) { qDebug() << "shaderProgram addShaderFromSourceFile failed!" << shaderProgram.log(); return; } success = shaderProgram.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/new/prefix1/triangle.frag"); if (!success) { qDebug() << "shaderProgram addShaderFromSourceFile failed!" << shaderProgram.log(); return; } success = shaderProgram.link(); if(!success) { qDebug() << "shaderProgram link failed!" << shaderProgram.log(); } //VAO,VBO数据部分 GLfloat vertices[] = { 0.7f, 0.5f, 0.0f, // top right 0.5f, -0.6f, 0.0f, // bottom right -0.6f, -0.5f, 0.0f, // bottom left -0.5f, 0.7f, 0.0f // top left }; unsigned int indices[] = { // note that we start from 0! 0, 1, 3, // first Triangle 1, 2, 3 // second Triangle }; QOpenGLVertexArrayObject::Binder vaoBind(&vao); vbo.create(); vbo.bind(); vbo.allocate(vertices, sizeof(vertices)); ebo.create(); ebo.bind(); ebo.allocate(indices, sizeof(indices)); int attr = -1; attr = shaderProgram.attributeLocation("aPos"); shaderProgram.setAttributeBuffer(attr, GL_FLOAT, 0, 3, sizeof(GLfloat) * 3); shaderProgram.enableAttributeArray(attr); vbo.release();// remember: do NOT unbind the EBO while a VAO is active as the bound element buffer object IS stored in the VAO; keep the EBO bound.// ebo.release();}void QtFunctionWidget::resizeGL(int w, int h){ glViewport(0, 0, w, h);}void QtFunctionWidget::paintGL(){ glClearColor(0.2f, 0.2f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); shaderProgram.bind(); { QOpenGLVertexArrayObject::Binder vaoBind(&vao); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); } shaderProgram.release();}
4、Qt + QOpenGLWindow
untitled4.proQT += core guigreaterThan(QT_MAJOR_VERSION, 4): QT += widgetsTARGET = OpenGLTEMPLATE = appCONFIG += c++11SOURCES += \ main.cpp \ mywindow.cppHEADERS += \ mywindow.hLIBS += -lopengl32\ -lglu32
main.cpp #include <QApplication>#include <MyWindow.h>int main(int argc, char *argv[]){ QApplication a(argc, argv); MyWindow w; w.setWidth(640); w.setHeight(480); w.setTitle(QString::fromLocal8Bit("爱看书的小沐")); w.show(); return a.exec();}
mywindow.h #ifndef WINDOW_H#define WINDOW_H#include <QOpenGLWindow>#include <QOpenGLFunctions>#include <QTimer>class MyWindow : public QOpenGLWindow, protected QOpenGLFunctions{ Q_OBJECTpublic: MyWindow(); ~MyWindow();protected: void initializeGL(); //初始化设置 void resizeGL(int w, int h); //窗口尺寸变化响应函数 void paintGL(); //重绘响应函数private: GLfloat angle; //定义旋转角度 QTimer *timer; //定义新的定时器};#endif // WINDOW_H
mywindow.cpp #include "mywindow.h"MyWindow::MyWindow(){ timer = new QTimer(); angle = 0.0; connect(timer, SIGNAL(timeout()), this, SLOT(update())); timer->start(100);}MyWindow::~MyWindow(){}void MyWindow::initializeGL(){ initializeOpenGLFunctions(); glClearColor(0.0,0.0,0.0,0.0); glClearDepth(1.0);}void MyWindow::resizeGL(int w, int h){ Q_UNUSED(w); Q_UNUSED(h);}void MyWindow::paintGL(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glRotated(angle,0.0,1.0,0.0); glBegin(GL_TRIANGLES); glColor3f(1.0,0.0,0.0); glVertex3f(0.0,0.8,0.0); glColor3f(0.0,0.0,1.0); glVertex3f(0.5,0.0,0.0); glColor3f(0.0,1.0,0.0); glVertex3f(-0.5,0.0,0.0); glEnd(); angle+=10.0;}
程序运行如下:
5、Qt + glut
https://freeglut.sourceforge.net/
untitled4.profreeglut是OpenGL实用工具工具包(GLUT)库的免费软件/开源替代品。GLUT最初由Mark Kilgard编写,用于支持OpenGL“红皮书”第二版中的示例程序。从那时起,GLUT就被广泛应用于各种实际应用中,因为它简单、可用性广、便携性强。
GLUT(以及freeglut)负责创建窗口、初始化OpenGL上下文和处理输入事件所需的所有特定于系统的家务,以实现真正可移植的OpenGL程序。
freeglut是在X-Consortium许可下发布的。
LIBS += -L$$PWD\lib -lfreeglutCONFIG += c++11DEFINES += QT_DEPRECATED_WARNINGSINCLUDEPATH += includeSOURCES += \ main.cpp
main.cpp #include "GL/glut.h"void display(void){ // clear all pixels glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.5, 0.1, 1.0); glBegin(GL_POLYGON); glVertex3f(0.20, 0.20, 0.0); glVertex3f(0.80, 0.20, 0.0); glVertex3f(0.80, 0.80, 0.0); glVertex3f(0.20, 0.80, 0.0); glEnd(); glFlush();}void init(void){ // select clearing color: blue glClearColor(0.0, 1.0, 0.0, 0.0); // initialize viewing values glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);}int main(int argc, char *argv[]){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(640, 240); glutInitWindowPosition(480, 320); glutCreateWindow("爱看书的小沐"); init(); glutDisplayFunc(display); glutMainLoop(); return 0;}
程序运行后:
6、Qt + glfw
https://www.glfw.org/
untitled4.proGLFW是一个开源、多平台的库,用于OpenGL、OpenGL ES和Vulkan在桌面上的开发。它提供了一个简单的API,用于创建窗口、上下文和表面,接收输入和事件。
GLFW是用C语言编写的,支持Windows、macOS、Wayland和X11。
GLFW是根据zlib/libpng许可证获得许可的。
LIBS += -L$$PWD\lib -lglfw3 -lopengl32 -lGlU32 -luser32 -lkernel32 -lgdi32CONFIG += c++11DEFINES += QT_DEPRECATED_WARNINGSINCLUDEPATH += includeSOURCES += \ main.cpp
main.cpp #include <iostream>#include "GLFW/glfw3.h"using namespace std;int main(int argc, char *argv[]){ GLFWwindow* window; /* Initialize the library */ if (!glfwInit()) return -1; /* Create a windowed mode window and its OpenGL context */ window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); if (!window) { glfwTerminate(); return -1; } /* Make the window's context current */ glfwMakeContextCurrent(window); /* Loop until the user closes the window */ while (!glfwWindowShouldClose(window)) { /* Render here */ glClear(GL_COLOR_BUFFER_BIT); /* Swap front and back buffers */ glfwSwapBuffers(window); /* Poll for and process events */ glfwPollEvents(); } glfwTerminate(); return 0;}
程序运行如下:
结语
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