unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件
时间:2024-04-14 21:15:17 来源:网络cs 作者:晨起 栏目:卖家故事 阅读:
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unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件
Unity版本是:2021.3
nginx的版本是:nginx-1.25.4
Unity发布webgl时的测试
设置压缩方式是gzip
nginx配置文件
worker_processes 1;events { worker_connections 1024;}http { include mime.types; default_type application/octet-stream; sendfile on; keepalive_timeout 65; server { listen 7963; server_name localhost; location / { root html; index index.html index.htm; add_header Access-Control-Allow-Origin *; add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS'; add_header Access-Control-Allow-Headers 'DNT,X-Mx-ReqToken,Keep-Alive,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type,Authorization'; } # On-disk Brotli-precompressed data files should be served with compression enabled: location ~ .+\.(data|symbols\.json)\.br$ { # Because this file is already pre-compressed on disk, disable the on-demand compression on it. # Otherwise nginx would attempt double compression. gzip off; add_header Content-Encoding br; default_type application/octet-stream; } # On-disk Brotli-precompressed JavaScript code files: location ~ .+\.js\.br$ { gzip off; # Do not attempt dynamic gzip compression on an already compressed file add_header Content-Encoding br; default_type application/javascript; } # On-disk Brotli-precompressed WebAssembly files: location ~ .+\.wasm\.br$ { gzip off; # Do not attempt dynamic gzip compression on an already compressed file add_header Content-Encoding br; # Enable streaming WebAssembly compilation by specifying the correct MIME type for # Wasm files. default_type application/wasm; } # On-disk gzip-precompressed data files should be served with compression enabled: location ~ .+\.(data|symbols\.json)\.gz$ { gzip off; # Do not attempt dynamic gzip compression on an already compressed file add_header Content-Encoding gzip; default_type application/octet-stream; } # On-disk gzip-precompressed JavaScript code files: location ~ .+\.js\.gz$ { gzip off; # Do not attempt dynamic gzip compression on an already compressed file add_header Content-Encoding gzip; default_type application/javascript; } # On-disk gzip-precompressed WebAssembly files: location ~ .+\.wasm\.gz$ { gzip off; # Do not attempt dynamic gzip compression on an already compressed file add_header Content-Encoding gzip; # Enable streaming WebAssembly compilation by specifying the correct MIME type for # Wasm files. default_type application/wasm; } error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } }}
参考文档有:
文档链接:WebGL:压缩构建和服务器配置:https://docs.unity.cn/cn/2020.3/Manual/webgl-deploying.html
文档链接:WebGL:服务器配置代码示例:https://docs.unity.cn/cn/2020.3/Manual/webgl-server-configuration-code-samples.html
Enjoy
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