【Unity】如何在Unity里使用文心一言AI
时间:2024-04-05 12:05:27 来源:网络cs 作者:璐璐 栏目:跨境风云 阅读:
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想要使用文心一言,首先要登录百度智能云千帆控制台
https://cloud.baidu.com/product/wenxinworkshop?track=developer_qianfan_tanchuang
1.在控制台找到应用接入 - 然后点击创建应用
2.填写应用信息
3.创建之后,记下API Key 和 Secret Key,等会会用到
4.打开Unity,建一个简单的聊天场景
5.加入测试代码
public class ChatAI: MonoBehaviour{ public string token; //这里填写百度千帆大模型里的应用api key public string api_key = "xxxxxx"; //这里填写百度千帆大模型里的应用secret key public string secret_key = "xxxxxxxxx"; //发送按钮 public Button sendBtn; //输入框 public TMP_InputField info; //AI回应 public TextMeshProUGUI responseText; // 历史对话 private List<message> historyList = new List<message>(); public void Awake() { //初始化文心一言,获取token StartCoroutine(GetToken()); sendBtn.onClick.AddListener(OnSend); } public void OnSend() { OnSpeak(info.text); } //开始对话 public void OnSpeak(string talk ) { StartCoroutine(Request(talk)); } private IEnumerator GetToken() { //获取token的api地址 string _token_url = string.Format("https://aip.baidubce.com/oauth/2.0/token" + "?client_id={0}&client_secret={1}&grant_type=client_credentials" , api_key, secret_key); using (UnityWebRequest request = new UnityWebRequest(_token_url, "POST")) { request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); yield return request.SendWebRequest(); if (request.isDone) { string msg = request.downloadHandler.text; TokenInfo mTokenInfo = JsonUtility.FromJson<TokenInfo>(msg); //保存Token token = mTokenInfo.access_token; } } } /// <summary> /// 发送数据 /// </summary> /// <param name="_postWord"></param> /// <param name="_callback"></param> /// <returns></returns> public IEnumerator Request(string talk) { string url = "https://aip.baidubce.com/rpc/2.0/ai_custom/v1/wenxinworkshop/chat/"; string postUrl = url + GetModelType(ModelType.ERNIE_Bot) + "?access_token=" + token; historyList.Add(new message("user", talk)); RequestData postData = new RequestData { messages = historyList }; using (UnityWebRequest request = new UnityWebRequest(postUrl, "POST")) { string jsonData = XJsonParser.ToJson<RequestData>(postData); byte[] data = System.Text.Encoding.UTF8.GetBytes(jsonData); request.uploadHandler = (UploadHandler)new UploadHandlerRaw(data); request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); request.SetRequestHeader("Content-Type", "application/json"); yield return request.SendWebRequest(); if (request.responseCode == 200) { string _msg = request.downloadHandler.text; ResponseData response; XJsonParser.ToObject(out response, _msg); //加入历史数据 historyList.Add(new message("assistant", response.result)); responseText.text = response.result; } } } /// <summary> /// 获取资源 /// </summary> /// <param name="type"></param> /// <returns></returns> private string GetModelType(ModelType type) { if (type == ModelType.ERNIE_Bot) { return "completions"; } if (type == ModelType.ERNIE_Bot_turbo) { return "eb-instant"; } if (type == ModelType.BLOOMZ_7B) { return "bloomz_7b1"; } if (type == ModelType.Qianfan_BLOOMZ_7B_compressed) { return "qianfan_bloomz_7b_compressed"; } if (type == ModelType.ChatGLM2_6B_32K) { return "chatglm2_6b_32k"; } if (type == ModelType.Llama_2_7B_Chat) { return "llama_2_7b"; } if (type == ModelType.Llama_2_13B_Chat) { return "llama_2_13b"; } if (type == ModelType.Llama_2_70B_Chat) { return "llama_2_70b"; } if (type == ModelType.Qianfan_Chinese_Llama_2_7B) { return "qianfan_chinese_llama_2_7b"; } if (type == ModelType.AquilaChat_7B) { return "aquilachat_7b"; } return ""; } //发送的数据 private class RequestData { //发送的消息 public List<message> messages = new List<message>(); //是否流式输出 public bool stream = false; public string user_id = string.Empty; } private class message { //角色 public string role =string.Empty; //对话内容 public string content = string.Empty; public message() { } public message(string _role, string _content ) { if (_role != "") { role = _role; } content = _content; } } //接收的数据 private class ResponseData { //本轮对话的id public string id = string.Empty; public int created; //表示当前子句的序号,只有在流式接口模式下会返回该字段 public int sentence_id; //表示当前子句是否是最后一句,只有在流式接口模式下会返回该字段 public bool is_end; //表示当前子句是否是最后一句,只有在流式接口模式下会返回该字段 public bool is_truncated; //返回的文本 public string result = string.Empty; //表示输入是否存在安全 public bool need_clear_history; //当need_clear_history为true时,此字段会告知第几轮对话有敏感信息,如果是当前问题,ban_round=-1 public int ban_round; //token统计信息,token数 = 汉字数+单词数*1.3 public Usage usage = new Usage(); } private class Usage { //问题tokens数 public int prompt_tokens; //回答tokens数 public int completion_tokens; //tokens总数 public int total_tokens; } /// <summary> /// 模型名称 /// </summary> public enum ModelType { ERNIE_Bot, ERNIE_Bot_turbo, BLOOMZ_7B, Qianfan_BLOOMZ_7B_compressed, ChatGLM2_6B_32K, Llama_2_7B_Chat, Llama_2_13B_Chat, Llama_2_70B_Chat, Qianfan_Chinese_Llama_2_7B, AquilaChat_7B, } /// <summary> /// 返回的token /// </summary> [System.Serializable] public class TokenInfo { public string access_token = string.Empty; }}
6.输入问题,然后点击发送。
等待回复会有一点点时间,实际开发的时候,可以加一些过渡动画
7.接收到来着文心一言的回答。
8.本教程只作简单的演示功能,开发者可以根据自己的需求设计出丰富的对话功能。
附官方文档
https://cloud.baidu.com/doc/WENXINWORKSHOP/s/flfmc9do2
9.另外我们平时使用文心一言是免费的,但是代码调用文心一言的API是付费的
阅读本书更多章节>>>>本文链接:https://www.kjpai.cn/fengyun/2024-04-05/154378.html,文章来源:网络cs,作者:璐璐,版权归作者所有,如需转载请注明来源和作者,否则将追究法律责任!
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